Arda Kekulluoglu
Arda Kekulluoglu
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Snail - Modeling

Hand-painted BaseColor Map in ZBrush

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Details

This character was created for Frame, a live-action short film. All sculpting, texturing, and iris modeling were done entirely by hand in ZBrush, including fully hand-painted base color and roughness maps. The body alone consists of around 20K triangles. This character was built entirely for visual storytelling rather than game optimization.

Texturing & LookDev

COPYRIGHT © 2025 Arda Keküllüoğlu - ALL RIGHTS RESERVED


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