Arda Kekulluoglu
Arda Kekulluoglu
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Snail - Texturing

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Character Details

This character was created for Frame, a live-action short film. Every detail was sculpted and hand-painted in ZBrush, including the iris, which was fully modeled from scratch. No procedural maps or scanned texture sets were used only hand-crafted maps for base color and roughness. The approach prioritized visual storytelling over game asset efficiency, with the character’s body sitting around 20K triangles, excluding the eyes.

Back Modeling

Turntables

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